Showing posts with label ssc. Show all posts
Showing posts with label ssc. Show all posts

Monday, July 21, 2008

SSC, take 2

This weekend marks my second foray into Serpentshrine Caverns. I am not in a raiding or progression guild, but the good people in Origin have been kind enough to invite me along for their last two runs. Good times!

Our Main Tank and guide for SSC was Luxora of Tempest, the #1 Horde guild on our server. She and and Vigaut, her MH, had been brought in by Casprin, the Origin GM.

Let me just say this and nothing more about Luxora: if you want 20+ people, mostly young guys, to STFU and do what they are told, have a smart woman with a soft British accent whisper in their ears, giving orders and telling them to stay calm and that they can do it. It helps if she can tank and hold aggro like superglue. 'Nuff said.

The Friday night run was for The Lurker Below. We'd wiped a few times on him last week, as we couldn't quite get the rhythm down. This run was similarly frustrating, but for a different reason: one of the adds kept bugging and going into Evade mode, teleporting around and one-shotting casters until the raid wiped. This happened twice, and we never could figure out what was causing him to do it.

Our third attempt looked like it was going to be another wipe. Luxora took a bad knockback and went out of LOS of the healers, going down at around the half-way mark. Honestly, though, it was the best thing that could have happened and pretty much guaranteed a win—it freed her up to talk everyone through the encounter. She issued concise orders, calling out timers and targets. The OTs were picked off one by one, but we adapted and knew we had it.

There was a bit of chaos as Lurker went down, as too many people were busy celebrating to remember that we still had adds to handle. Yours truly was the last fall, excepting only a Rogue who Vanished.
Origin downs The Lurker Below in Serpentshrine Caverns
We called it for the night, as it was late and everyone was pretty well fried.

Saturday night found us back at SSC. First target: Morogrim Tidewalker. This fight is similar in nature to the Lurker fight, in that it's all about getting the rhythm down. Luxora called out when the murlocs were about to spawn and we all paused DPS to let her get aggro so that they could be AoE burned down. People cleared Vent and called out when they were hit with the Watery Grave (Priest bubble FTW). We really came together as a group. It took us another 2 wipes to really get it, but again on the third try we got him:
Origin downs Morogrim Tidewalker in Serpentshrine Caverns
While I wasn't the last to fall on Tidewalker, as about half of the raid stayed up, I fell only two seconds before he did. (I suspect that, again, too many people were pre-emptively celebrating and not paying attention to what was going on around them, as I got rushed by what looked like several dozen murlocs.)

From there we moved on to Leotheras the Blind. Unfortunately, the Tidewalker fight had taken quite a bit out of us. I think we were all a little too burnt out and should have left Leo for Sunday, but I am not GM or RL so what do I know? The Leo fight didn't go nearly as well, with another 3 wipes before calling it for the night. Most of us had been told that we would be doing Hydross, not Leo, so almost no one knew what to expect.
Leotheras the Blind downs Origin in Serpentshrine Caverns
But, of course, it was still fun. Thanks again to the guys and gals at Origin (and Tempest) for having me along!

Good weekend, but very long

For now, I am too tired to go into details. Highlights:
  • I am now at 1010 +Shadow, unbuffed, thanks to a major regemming. Yay, 4 digits!
  • We downed Tidewalker in SSC, and got in a few good shots at Leotheras.
  • We ran an amazing Heroic Shattered Halls and got our Trial of the Naaru: Mercy quest done. I still need to go back for the Kalynna's Request questline, though. Bummer.
There's probably more, but I can't remember it right now.

Friday, July 11, 2008

Exalted, two new areas, one long night

Thanks to running the SSO dailies for the past two weeks, last night I got this nice message:
You are now Exalted with the Shattered Sun OffensiveWhich also means that I now get these goofy messages from the NPCs:
But that's not even the big news. Last night, thanks to knowing people who know people, I made it into some new content.

I was literally one minute away from logging out for the night when Udevil got on vent and said that Origin was running a Lurker raid (SSC) and had several open slots due to a scheduling snafu. (They had both Kara and SSC down for the same night.) I glanced at my whiteboard and saw that the Spell Damage requirement for SSC was 900. I just got my [Spellstrike Pants] the day before and hadn't had a chance to properly gem them, but I was standing at 856. I had just finished a boatload of dailies and had some 350g and 20 Badges on me. It was a theoretical possibility that I might get close to 900. I asked Udevil to confirm that 900 was the requirement, which he did, and the guys thought I should go for it.

Ranii stepped up and offered to cut some gems for me, as the selection on the AH was pretty thin for reds. 300g got me one [Crimson Spinel], and 15 Badges got me a second. Slons offered to whip up some [Mystic Spellthread], and Ranii had the [Primal Mana] for it.

Holy crap, this might actually happen.

Skipping to the good part, it did happen. I was summoned and within a minute had two [Runed Crimson Spinel] and my spellthread. I got off the second elevator in SSC with exactly +900 Spell Damage.
Serpentshrine Cavern 1Hi, ma!Serpentshrine Cavern 2Wicked cool, eh?

Unfortunately, 4 wipes later we still hadn't downed Lurker. On the first 3 wipes I was in the last 3 or 4 people to die (being the very last on the first wipe), so I felt pretty confident that I had it down. But then 90 seconds into our fourth attempt I was the first one down. I was falling into the water as the Spout hit me. I hadn't tried to cut it close -- I jumped as soon as I heard the call. But I hadn't been paying enough attention to DBM and thus didn't have enough warning, as I was only a few degrees off from the tank that bought it at roughly the same time. We were the only two down, but the truth is that we just didn't have enough DPS.

Eventually the RL called it, as the fish had respawned. Everyone ported to Shatt and was told to head up to Gruul's. Awesome!

Maulgar and his crew took three attempts. There was some confusion as to healers and tanks and Hunter misdirects, so the Mage tank kept going down. I macroed a PWS for my focus, set it to the Mage tank, and spammed it whenever the timer was up. I doubt it helped all that much, but every little bit, right?

On to Gruul!
Gruul the DragonkillerGrr! Arrgh!

Gruul was a one-shot. We didn't have much time left on his Enrage timer, and the tank got to the point where he was being hit for almost 10k a shot, but the healers kept him up and the band played on. I managed to avoid most of the cave-ins, only missing the animation on two of them. I ran out of mana literally as Gruul went down: a Flay was cut short with an oom message (stupid bug), so I know I had exactly one left. Gruul dropped a second into it. That was just too cool for words.

I came out in DPS just behind the other Shadow Priest, Caspin, who was the raid leader. For it being my first time at Gruul and not being sure of myself, I'm not unhappy with that.

It was a long night, but it was fun. I honestly didn't think I'd make it into SSC any time soon. I'd been hoping for a Gruul PUG, but this worked out so much better.