FSW. Frozen Shadoweave.
Shadow's Embrace.
The set is both a blessing and a curse for Shadow Priests. The three pieces (
shoulders,
boots, and
robe) are probably the first gear set that SPriests are really going to lust after ... and in many cases they are also the last.
The GoodThe set is
relatively easy to obtain: just level yourself to 375 in Tailoring. This is, I think, easiest done as you level, but you can also grind it out in an afternoon if you have a few hundred gold to spare. (Hint: make bags and AH them.) The patterns are available from your Shadoweave trainer,
Andrion Darkspinner in Shattrath, for a pretty reasonable price.
The BadUnless you really like to grind elementals, it's going to cost you about 1500g to make the set:
And that 1500g? That
does not include the cost of the 6 gems that you'll need to put in it. But more on that later.
The UglyThe cooldown for each pair of
Shadowcloth is just under 4 days. The set takes a total of 13
pairs of Shadowcloth. Assuming you are devout in your trips to make Shadowcloth, that's 48 days between the time you make your first pair and your last pair.
Want to save yourself some money?
Farm, baby.At the just-dinged-70 level of gear (roughly +500 Spell Damage and no real +Spell Hit) I was able to grind roughly 8 Primal Water per hour, and about half that for Primal Fire and Primal Shadow. Netherweb Spider Silk ran about 4 or 5 per hour. Don't sweat the cloth or the dust. You will have an abundance of cloth from questing, and the dust is very cheap on the AH.
Don't be fooled by the people that talk about being able to grind more than that -- they probably are
much heavier geared than you will be when you need to do this.
If you don't want to spend anything you are looking at roughly 13-18 hours of grinding, on top of saving all of the cloth you get from questing. Sure, that's a far cry from the 7 weeks you are waiting on Shadowcloth cooldowns, but it's still no less than
13 hours of doing nothing but killing the same 4 mobs over, and over, and over.
The reality is that you are probably going to be somewhere in between. Personally, I made it through 6/13 batches of Shadowcloth, or just about 3 weeks. The other 14 pieces I bought on the AH for about 70g each. I farmed my way through roughly half of the other mats, probably spending a total of 500g on motes and primals. (Always check the prices for both before you buy either.)
Gemming Your FSWYou've probably been reading quite a bit on
shadowpriest.com about how your #1 stat is Spell Damage, right? And how if you are putting anything other than red gems in your gear then you are nerfing yourself?
Ignore that advice for now. Come back to it later.
The first thing you need to work on
before you start worrying about Spell Damage is
Spell Hit. Before you are hit-capped, all the damage in the world doesn't do you any good if you keep missing on spells. There's a boatload of theorycraft involved here, but the short version is this:
- Make sure you are maxed out in Shadow Focus.
- Get your Spell Hit up to 76.
At the fresh-FSW gear level, your best and easiest bet is going to be to go for the socket bonuses and put in the correct gems, not just red ones. I recommend pairs of
Great Dawnstones and
Glowing Nightseyes. Yes, there are better ones that you will eventually have access to, but both of those are readily available for a decent price on the AH.
Each pair grants you +8 Spell Hit, +5 Spell Damage, and +6 Stamina. And, oh look, by following the socket colors you got another +9 Spell Hit, for a total of +33 Spell Hit from the set. That's almost half-way to getting hit-capped. Sold! You even still get your +15 Spell Damage, and a little extra HP to keep you alive a fraction of a second longer. It'll cost you between 200g and 250g for all 6 gems, total.
At the gear level you are going to be at when working on your FSW, completing the set should add roughly +100-150 Spell Damage to what you were wearing before. For me, that translated to about +650 Spell Damage, unbuffed. With that, you should be able to sustain roughly 500 DPS on boss mobs, spiking to 600 DPS if you have a good tank and can really go all out and get your rotation down. You're basically ready to take on any Normal-mode dungeon without breaking a sweat. Heroics will be challenging without other gear upgrades.
Oh, and you can start
soloing level 68 Elites. It'll take practice and you'll die a few times, but you can do it. How cool is that?
The Curse of FSWDid I mention that FSW was both a blessing and a curse? Oh yeah, I did. How can a set so be uber and amazing and at the same time a
Bad Thing?
You're going to be in that set for a
very, very, very long time.
The problem is that we can get the FSW so early in the game. It's T4/T5-equivalent, and yet we can get it within a few weeks of hitting 70. The psychological effect is that SPriests are easily lulled into thinking that continuing to enhance their DPS at that rate will be easy.
The reality is this: if you're not in a raiding guild to where you can get into 25-man dungeons whenever you want,
you may never outgrow that set. In fact, many/most T4 and T5 items would actually be a downgrade from that set.
Back to the UpsideStill, FSW is a bucket of awesome.
- For the next several months you don't even have to think about it when you see a Chest, Shoulder, or Feet drop -- it's just auto-Greed.
- The HP regen as you do damage is nice. It won't keep you vertical if you start taking serious damage, but it's nice to know that you can soak small amounts of secondary damage. Also, in PvP it's an easy way to keep tabs on people you've DOTted.
- You have 6 gem slots to mix and match as your other gear gets you closer to, and eventually over, your hit cap.
Oh, and it's not bad looking. If you don't like it, well, that's what Shadowform is for.